AMD introduces FidelityFX Super Resolution upscaling with its latest iteration, FSR 3.1. This upgraded algorithm focuses on enhancing temporal stability to reduce the frustrating flickering often experienced in previous versions.
Flickering has been a persistent issue with FSR, especially affecting smaller details seen at a distance from the player’s viewpoint. With the new improvements, AMD promises diminished flickering and a smoother experience, both during still moments and in motion.
In a recent blog post, comparison shots of Ratchet & Clank demonstrate the notable improvements in flickering and ghosting with FSR 3.1. While the temporal enhancements may sacrifice some detail, the overall visual improvements are evident.
Moreover, AMD has made the decision to separate its FSR 3 Frame Generation technology from FSR 3, allowing it to be utilized alongside other upscaling settings beyond AMD’s own. This decision aligns with industry trends, making the technology more accessible across different graphics cards.
Currently, only Ratchet & Clank is confirmed to receive the FSR 3.1 update, but other titles like Starfield may follow suit. Developers will gain access to FSR 3.1 in Q2, with broader integration expected later this year.