In the world of Assassin’s Creed Mirage, our lead character, Basim Ibn Ishaq, has borrowed a distinctive parkour move from the 2014 classic, Assassin’s Creed Unity. This newest installment from Ubisoft brings the series back to its core elements, prioritizing stealth, parkour, and blending into the crowd on a more modest scale compared to recent RPG-style titles like Odyssey and Valhalla.
Surprisingly, many of Eivor’s animations from Assassin’s Creed Valhalla have found their way into Assassin’s Creed Mirage as the game initially began as DLC for Valhalla. However, what caught fans off guard was Basim channeling a parkour move straight out of Assassin’s Creed Unity, a game that’s almost a decade old. A Reddit user, JealousAd8831, shared a brief GIF of Basim in Assassin’s Creed Mirage executing the same diving parkour move introduced by Unity’s Arno Dorian in 2014. The clip showcases Basim diving off a rooftop corner, arms and legs outstretched, almost in a belly flop pose, before grabbing onto a horizontal wooden post and swinging up to catch another ledge.
This discovery leaves us wondering if these animations accumulate from one game to the next or if this was a deliberate nod to Arno and Assassin’s Creed Unity. Some comments on the post suggest that this specific parkour move has appeared in every Assassin’s Creed game since Unity, even in RPG-focused entries where parkour plays a lesser role. Others note that the animation is most effective in environments rich with ledges and bars to traverse.
With Ubisoft actively working on major projects within the Assassin’s Creed universe, such as Red and Hexe, it’s intriguing to ponder whether new Assassins will introduce their own distinct parkour animations or if elements from Eivor and Basim’s movements will persist. Could Arno’s iconic diving animation become a staple in future games? As Mirage has just hit the scene, fans will need to exercise some patience to learn more about the exciting Assassin’s Creed projects Ubisoft has in the pipeline.